On the platformer side, I would compare it to the Losing a lot of lives, and on top of that you can freely change your arsenal in Lives, and you’ll need all of them, so it never punished you too badly for Soon enough and be forced to restart the whole game. Those will go down fast, and even with a Continue, you might get a Game Over Sure, you got the Konami Code that grants 30 lives, but Gunning, defeating tough bosses on the way… Although, to be fair, Contra is Since Contra wasĪlso infamous for its difficulty, and was about a character running and Sure,Ĭuphead is a shining example of a difficult video game, however a more aptĬomparison would be to say it’s the Contra of the New Tens. Comparing RPGs and platformers is like comparing apples and oranges. Now, the difficulty… Some misguided journalists haveĬalled Cuphead “The Dark Souls of platformers”. NotĮveryone is at the party that follows, as not every soul debtor has a reason toĬelebrate… but it’s still a pretty happy ending.Įvery boss also has multiple lines to mock you when youĭie, and trust me, you'll get to read most of them. The inhabitants of Inkwell Isles who had fallen in the demon’s clutches. Our two cup-headed heroes take all the soul contracts and burn them, freeing TheĪnimation is even more impressive in that final phase, too. Phases? Just as impressive, and it will put you to the test. Reminiscent of famous animal-themed demons (goat, spider and snake). At first, the Devil likes to shapeshift into forms Join his side (which is a bad ending, but good for one achievement), and if It's more useful than youd think.Īnd then, we meet the Devil. The Devil has the power to grow a neck whenever he Justa reminder that bosses in this game are gigantic. At least three mini-bosses, out of 9 possible ones! Now that's a memorable battle! However, before we can fight him, he sends Cuphead and Mugman through a series of casino-themed mini-bosses, picked through a board game. Into a slot machine (yes, really!)! And the less we say about Hilda Berg’s multiple different transformations, the better!Īnd of course, at the end of the game, we battle Kingĭice. That transforms into a chair swing ride (yes, really!), or the frogs that turn Said nothing about the ship that attacks once its owner has fallen, or theĭragon that spontaneously grows two more heads just to spite you, that clown Didn’t see that coming, did you? That’s one of the first bosses! I On him signaling his doom….Or does it? For, you see… The gravestone thenĪttacks you. Pill to grow in size… and once you defeat his bigger form, a gravestone falls Throwback to blue slimes in the Dragon Quest RPGs. One of the first bosses you encounter is Goopy LeGrande, a One example is Baroness Von Bon Bon, who summons three different candy or dessert-themed mini-bosses for you to fight before she decides she's had enough and fights you head-on.Literally so, she throws her head at you and then it chases you around. When the enemies themselves aren’t actually mini-bosses. Then there’s the various bosses that summon enemies to fight you – Onion and a carrot – may I add, the only time in History I will ever call anĮven when they're dead, these guy will keep There’s, ofĬourse, the teams that you must defeat, such as the Root Pack (a potato, an You WILL be surprised the first time you get to anyīoss – unless of course you cheat and look them up on YouTube. Most bosses have them, and make great use Game mimics the animation tropes of the old days, it also goes out of its way Will switch to the next once enough damage has been dealt to them. Good thing I'm not peelingĮvery main boss in this game has multiple forms and Liquid that heavily damages the boss, temporary invincibility, or the summon ofĪ ghost of yourself that damages the boss). Using one card will unleash the current weapon stronger's form, while using itĪfter collecting 5 cards will unleash a Super Art gained from a Mausoleum level (which is either a flow of Shoot at enemies and Parry off pink items in their way, Cuphead and Mugman collect cards. The more dangerous attacks or stay in the air for a little longer. There’sĪlso the option to Dash, which becomes vital later on in order to avoid some of Basically, pressing the Jump button again while in midair causes theĬup-headed protagonist to spin, gaining a new “card” if they successfully parry into a pink object on the screen. There’s the Parry move, which is vital to master if you want to get far in the Walk, jump around and shoot, that’s the basics. Takes time, especially if you’re playing on a keyboard. The system is relatively simple, although mastering it Not shown: Parrying, dashing, special attacks, or anything
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